Humans have graced the planet since the dawn of time. They are easily identified by their rounded ears and have no innate powers or strengths like some of the other races on Rajad. That doesn't make them any less important! Humans are one of the main races throughout the galaxy. On Rajad, they mainly populate the main continent of Eluwas.
Costuming requirements: None
Advantages:None
Restrictions: None
*Very good race for new players!*
Nomads are a specific type of human. They travel constantly from country to country, town to town, giving them exotic accents and fun stories to tell. They're loud and boisterous, they're a traveling party! They have a tendency to get distracted, and they're often drunk, but who doesn't love some good ol' festivities? Nomads have gotten a bad reputation for being selfish and untrustworthy, but if you want to find out the truth, you'll have to do it for yourself. These festive folk are usually concentrated on the isle of Maleun.
Costuming requirements: Lots of patterns and shiny things. Must talk in either a Scandinavian or Spanish style accent.
Advantages: Spell packets that hit your clothes but not your body are ignored! Can purchase the abilities Hex and Divination.
Restrictions: Due to nomadic nature, they can't hold any royal titles/get knighted/etc.
Up in the north of Rajad, in the mountainous, wintry region of the Kalns, there live the hardened Kalani, fighting the frost and cold day to day. Because of their barren and desolate location, this race tends to act coldly to their enemies, those who they don't trust, and those who use magic. Once they find a group of friends however, they can become a great leader, and a crucial asset to the team. They dress in furs to keep themselves warm and are always itching for a good fight. They're mighty and strong, and often are the most battle-ready.
Costuming Requirements: Furs, pelts, and things of that nature.
Advantages: +1 Strength, can purchase Bersek
Disadvantage: Cannot be mages.
Elves are another abundant race on Rajad. They are mostly found on the small continent of Lehor, where it's mountainous and full of lush green forest with tall trees. Elves are well known for their elegance and beauty as well as their ability to adapt to their surroundings. Because they carry themselves with such a high code of honor and they care deeply about their social standing with other elves, many who move to new societies and villages find themselves getting royal titles, or knighted. It's also not uncommon to hear them speak to other elves very familiarly, using terms as "Sister, Brother," and the likes. The only exception to that, are the elves that live on Maana.
There are two main types of elf that populate Lehor: High elves and Valor elves.
High Elf (left):
Costume requirements: Pointed ears. You can use any ear length as long as it's sturdy!
Costume suggestions: Your costume should look more fancy and royal than the Valor counterpart. Golds, and whites along with the elven greens would probably do the trick. Girls can wear skirts and dresses that are easy to run in.
Advantages: Read and Write is free, and you receive Pass Without Trace for free.
Disadvantages: Cannot become warriors and cannot use two handed weapons.
Valor Elf (right):
Valor Elves act the exact same way as stated previously, they just choose a path that deals with the art of archery and combat instead of magic. They fight honorably and take orders well. They are very loyal to whoever they serve.
Costume requirements: Pointed ears. You can use any ear length as long as it's sturdy!
Costume suggestions: Since Valor elves are honorable warriors, they stick to greens and browns of the forest to help them blend in well. Ladies shouldn't wear long skirts or dresses since that wouldn't be good fighting attire.
Advantages: Pass without Trace is free, and Bow/Ranged Weapon costs half build.
Disadvantages:Cannot use two-handed weapons and cannot become mages.
*This race will be capped quickly*
The southern island of Maana is home to dense forest just like it's northern Lehor counterpart. The only difference is that the forest is denser, and is much like a rainforest. The elves that live here rarely get visitors from other islands or continents, and therefore have more tribal ways. Many of the Lehorian elves pass down tales to their children about how savage and terrifying these elves are, but it isn't as true as it seems. Although they paint their faces in bright war colors, and let out fierce war cries, they are a very peaceful people as a whole. They stick to each other as a family, and trust other Wild Elves fully, since they all have been discriminated against. They're also a very religious race, finding comfort in their totem, or their "spirit animal". They'll often call upon it's power in battle.
Costuming Requirements: Pointed ears. You can use any ear length as long as it's sturdy! Must also have tribal face paint, and wear lots of furs, feathers, and Native-American style clothing.
Advantages: Bow/Ranged weapon costs half build, First Aid costs half build.
Disadvantages: Cannot carry a shield, and Read and Write costs +2
The Beastia race is common throughout the entire galaxy. Since Beastia are half human half animal, they're also found on all of the islands and continents of Rajad. They're very diverse and most of them are very friendly. Beastia try to act and appear as human as possible as to not frighten other races, but despite their best efforts, their animal side shows itself often, especially under intense emotional pressure.
Costume requirements: Must wear makeup that explicitly shows what kind of animal you are
Acting requirements: Must act like your animal! For instance, if you're a half-cat, you wouldn't like half-foxes that much, would you?
Advantages: Can purchase Claw, which deals 2 damage, no matter what class you are.
Disadvantages: Read and Write costs +2 and proficiency points cannot go to Claw.
Pictured (from left to lower right) Half-Deer, Half-White Tiger, and Half-Bird
These special races are only found on Rajad, since it's the center of the galaxy, and a holy planet. Sprites are a form of fae, born without wings but with magical power, and these sprites are bound to the four physical elements of the world: Fire, Air, Water, and Earth. Elementals are very old, kind souls, and they are very big on team work and unity, even to their elemental opposites. They don't like the idea of brute force to solve problems, and would rather talk things out peacefully. Elementals only inhabit the islands of Balam, and some live in the capital city of Izulu on the main continent. That's where it's the safest and most protected. They're willing to venture out of these areas, but they do so with great caution.
Costume requirements: Must wear the colors of your element, and have corresponding eye makeup. This is especially important if your element is water, so you don't get confused with Sea Nymphs!
(Fire-Red, Water-Blue, Air-White, Earth-Green)
Advantages: Can enchant other's weapons to be Elemental for free, and Read and Write is free.
Disadvantages: Cannot be warriors, or buy Warrior skills. Cannot be templars.
Pictured: Fire Elemental
Osmiri is a southern island home to many different types of water loving folk, and a special race that dwells there are the magical Sea Nymphs. Much like the Elves, the Sea Nymphs are very beautiful and graceful...and boy do they know it, too. They are a very charming folk, using their beauty and charisma to get them what they want. When things don't go their way however, they can be quite pouty and rude. They're a very frank and honest race, and often people don't like them for it. With one on your team, however, they'll let you know when something wont work, and they'll take any chance they get to flaunt their manipulative skill.
Costume requirements: Must have webbed ears. Decorative makeup is optional, but encouraged.
Costume suggestions: You don't have to just use blue as your color, you can mix in any color you want to, as well as add oceanic elements.
Advantages: Can purchase "Siren's Song".
Disadvantages: When hit with anything calling the tagline "Fire", add +1 points of damage to the total. (Ex: "2 Fire" for a Sea Nymph would actually count as 3 Fire, so on and so forth.)
Legends and tales have always spoken of the trees in the forest having spirits of their own. While most of the stories you heard as a child have proved to be nothing but myth and magic, there is a certain realness to these beings. Ents are the souls of trees that have enough self-sufficient magic to become animated and walk around. They do this by focusing their souls' energy and transforming into a humanoid form. However, if any ill fate befalls their tree when they are away, the same is carried out to themselves, no matter the distance between them. Ents are calm and stoic, often having lived through the rise and fall of other civilizations on Rajad, and they are very intuitive and wise. They are found all over the planet, but are mostly seen in the sprawling forests of Lehor, Maana, and Eluwas.
Costume requirements: No jewlery of any kind! Must wear a crown of leaves or have leaves woven in your hair/throughout your costume. Earth tones appreciated.
Makeup requirements: Add tones of brown and green to your skin. You can paint your face completely if you want, but that isn't necessary.
Advantages: Can purchase "Stillness".
Disadvantages: Cannot wield two-handed weapons, or become a warrior OR rogue. Also, whenever any damage is taken to your "tree," it carries over to you.
Pictured: Birch Ent